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The influence of different draw distances (Higher distances show more area.) In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine.
In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game , a DVD , or the signal from a TV card .
Kodi is an example of home theater PC software, which is designed to be displayed on a TV. It can be controlled using a remote, a game controller, or a keyboard. In computing, 10-foot user interface, 10-foot UI or 3-meter user interface is a graphical user interface designed for televisions.
The total available GDI objects varies from one version of Windows to the next: Windows 9x had a limit of 1,200 total objects; Windows 2000 has a limit of 16,384 objects; and Windows XP and later have a configurable limit (via the registry) that defaults to 10,000 objects per process (but a theoretical maximum of 65,536 for the entire session).
With the advent of 3D games in the 1990s, a lot of video games simply did not render distant structures or objects. Only nearby objects would be rendered and more distant parts would gradually fade, essentially implementing distance fog. Video games using LOD rendering avoid this fog effect and can render larger areas.
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
It is available for Windows Vista and Windows Server 2008 through platform update for Windows Vista. WARP can be used when no compatible hardware is available, in kernel mode applications or in a headless environment, or for remote rendering of Direct2D / DirectWrite for Remote Desktop Connection clients.
FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).