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[11] [14] [15] At the 31st Street entrance, Elmgreen & Dragset created a sculptural group, The Hive, that depicts skyscrapers hanging from the ceiling. [11] [14] [15] The hall's skylight. Part of the Moynihan Train Hall project is an expansion of the preexisting West End Concourse under the eastern side of the Farley Building. [16]
This is a list of lighting design software for use in analyzing photometrics, BIM (Building Information Modeling), and 3D modeling. The software is typically used by importing the structural design via CAD files. Then lighting elements are inserted. And finally, the lighting objects are associated with a photometry via IES files.
SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design.. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS.
Dropped ceiling featuring ceiling tiles, lights, air diffusers, smoke detector, and more Dropped ceiling with ceiling tile light fixture. A dropped ceiling is a secondary ceiling, hung below the main (structural) ceiling. It may also be referred to as a drop ceiling, T-bar ceiling, false ceiling, suspended ceiling, grid ceiling, drop in ceiling ...
Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...
Originally intended to be called "NewTek 3D Animation System for the Amiga", Hastings later came up with the name "LightWave 3D", inspired by two contemporary high-end 3D packages: Intelligent Light and Wavefront. In 1990, the Video Toaster suite was released, incorporating LightWave 3D, and running on the Amiga computer.
Image-based lighting (IBL) is a 3D rendering technique which involves capturing an omnidirectional representation of real-world light information as an image, typically using a 360° camera. This image is then projected onto a dome or sphere analogously to environment mapping , and this is used to simulate the lighting for the objects in the scene.
A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.