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In December 2007, American publisher Activision announced a proposed merger deal with Vivendi Games that would create a new holding company named Activision Blizzard. [19] [20] The deal was approved by Activision's shareholders on July 8, 2008, [20] and the merger was finalized on July 10, creating Activision Blizzard while dissolving Vivendi ...
Gaiam Vivendi Entertainment (division of Universal Pictures, now owned by Cinedigm) Activision Blizzard (5.8% stake, now owned by Microsoft Gaming) Maroc Telecom (53% stake, now owned by Etisalat) SFR (sold to Altice) Global Village Telecom (sold to Telefônica Vivo) Vivendi Environnement (divested through IPO between 2000 and 2002, now known ...
Papaya Studio: Vivendi Universal Games [21] PlayStation 2: Barbie as Rapunzel: A Creative Adventure: Macintosh: November 15, 2002: Funnybone Interactive Vivendi Universal Games [citation needed] Microsoft Windows: Barbie Sparkling Ice Show: Microsoft Windows: Krome Studios: Vivendi Universal Games [citation needed] Die Hard: Vendetta: GameCube ...
Gameloft SE is a French video game company based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games for mobile devices, video game consoles, and PC.
Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [15] Roblox Studio includes multiple premade game templates [ 16 ] [ 17 ] as well as the Toolbox, which allows access to user-created models, plugins , audio, images, meshes, video, and fonts.
High Moon Studios, Inc. (formerly Sammy Entertainment Inc. and Sammy Studios, Inc.) is an American video game developer initially formed in 2001. After nearly a year as an independent studio, the developer was acquired by Vivendi Games in January 2006 and placed under Sierra Entertainment.
In 2000, the merger of Vivendi and Universal Studios consolidated the division into Vivendi's Havas Interactive, which was renamed Vivendi Universal Games the next year. Universal Interactive continued as a label until 2003, when Vivendi began divesting ownership of Universal Studios, retaining the newly renamed Vivendi Games.
When Vivendi Games merged with Activision to form Activision Blizzard in 2008, Vivendi's former studios, including Radical Entertainment, became part of Activision. [14] At the time, Radical Entertainment was developing four games, including Crash: Mind Over Mutant and Prototype. Activision laid off around 100 people, half of the studio's staff ...