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  2. Nvidia GRID - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GRID

    Nvidia GRID is a family of graphics processing units (GPUs) made by Nvidia, introduced in 2008, that is targeted specifically towards cloud gaming. [1] The Nvidia GRID includes both graphics processing and video encoding into a single device which is able to decrease the input to display latency of cloud based video game streaming. [2]

  3. AMD PowerPlay - Wikipedia

    en.wikipedia.org/wiki/AMD_PowerPlay

    The official ATI support list [3] lists only the ATI Radeon 3800 series desktop cards, but PowerPlay is also a listed feature of all Radeon HD 3000/4000/5000 series products. Independent reviews indicated that the latter was already lower power compared to other 3D cards, so the addition of PowerPlay to that line was clearly intended to address ...

  4. Nvidia Optimus - Wikipedia

    en.wikipedia.org/wiki/Nvidia_Optimus

    Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.

  5. Voodoo2 - Wikipedia

    en.wikipedia.org/wiki/Voodoo2

    A Voodoo2 graphics card The Voodoo2 (or Voodoo 2 ) is a set of three specialized 3D graphics chips on a single chipset setup, made by 3dfx . It was released in February 1998 as a replacement for the original Voodoo Graphics chipset.

  6. Ada Lovelace (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Ada_Lovelace_(micro...

    The Ada Lovelace architecture follows on from the Ampere architecture that was released in 2020. The Ada Lovelace architecture was announced by Nvidia CEO Jensen Huang during a GTC 2022 keynote on September 20, 2022 with the architecture powering Nvidia's GPUs for gaming, workstations and datacenters.

  7. Mantle (API) - Wikipedia

    en.wikipedia.org/wiki/Mantle_(API)

    The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...

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