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[[Category:Minecraft user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Minecraft user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar; if not, it is fully visible. To change this template's initial visibility, the |state= parameter may be used:
[[Category:Documentation templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Documentation templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
If the template that you want to edit looks like {{foo}}, you would go to Template:foo to edit it. To get there, type "Template:foo" in the search box (see search), or make a wikilink like [[Template:foo]] somewhere, such as in the sandbox, and click on it. Once you are there, just click "edit" or "edit this page" at the very top of the page ...
A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.
This is a documentation subpage for Template:Editor tools. It may contain usage information, categories and other content that is not part of the original template page. Template to list useful external tools for assisting editors.
[[Category:Documentation assistance templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Documentation assistance templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
These text files can ultimately be any text format, such as code (for example C#), XML, HTML or XAML. T4 uses a custom template format which can contain .NET code and string literals in it, this is parsed by the T4 command line tool into .NET code, compiled and executed. The output of the executed code is the text file generated by the template ...