enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Double-ended queue - Wikipedia

    en.wikipedia.org/wiki/Double-ended_queue

    UML class diagram of a double-ended queue. The basic operations on a deque are enqueue and dequeue on either end. Also generally implemented are peek operations, which return the value at that end without dequeuing it. Names vary between languages; major implementations include:

  3. Queue (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Queue_(abstract_data_type)

    The operation of adding an element to the rear of the queue is known as enqueue, and the operation of removing an element from the front is known as dequeue. Other operations may also be allowed, often including a peek or front operation that returns the value of the next element to be dequeued without dequeuing it.

  4. Container (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Container_(abstract_data_type)

    Container classes are expected to implement CRUD-like methods to do the following: create an empty container (constructor); insert objects into the container; delete objects from the container; delete all the objects in the container (clear); access the objects in the container; access the number of objects in the container (count).

  5. Peek (data type operation) - Wikipedia

    en.wikipedia.org/wiki/Peek_(data_type_operation)

    Behavior when the collection is empty varies – most often this yields an underflow error, identically to a pop on an empty collection, but some implementations provide a function which instead simply returns (without error), essentially implementing if isempty then return, else peek. This behavior can be axiomatized in various ways.

  6. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    This is a feature of C# 3.0. C# 3.0 introduced type inference, allowing the type specifier of a variable declaration to be replaced by the keyword var, if its actual type can be statically determined from the initializer.

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  8. Data structure - Wikipedia

    en.wikipedia.org/wiki/Data_structure

    A data structure known as a hash table.. In computer science, a data structure is a data organization and storage format that is usually chosen for efficient access to data. [1] [2] [3] More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, [4] i.e., it is an algebraic structure about data.

  9. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.