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Theme Park can be called a business simulation because the goal of the game is to attract customers and make profits; the game also involves a building aspect that makes it a construction and management simulation. [2] This genre also includes many of the "tycoon" games such as Railroad Tycoon and Transport Tycoon. Another similar example of a ...
See Lists of video games for related lists.. This is a comprehensive index of business simulation games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
C.E.O. (video game) Caesar (video game) Café World; Cafeteria Nipponica; Capitalism (video game) Capitalism II; Car Tycoon; Cartels & Cutthroats; Casino Tycoon (video game) Casino, Inc. Catan (2007 video game) Catan (2009 video game) Caterpillar Construction Tycoon; Chancellor of the Exchequer (video game) ChefVille; Chocolatier (video game)
J. Mishcon reviewed Tycoon in The Space Gamer No. 30. [3] Mishcon commented that "As currently constituted, I'd advised against this game, but a second edition with more complete instructions (and perhaps some non-financial complications for extreme tactics) would be very interesting."
Johnny Wilson reviewed the game for Computer Gaming World, and stated that "Tycoon is a superior cousin to the Millionaire stock market simulation from Blue Chip Software [...] The program is both similar and improved." [1]
Big Biz Tycoon allows the player to try their hand in the business world. Similar to other business simulation games , the intent is for the player to become a mogul of an industry. It was developed for Microsoft Windows by Animedia, and published by Activision Value.
Zoo Tycoon is a zoo simulation video game putting the player in control of their own fictional zoo business. The gameplay formula introduced in the original Zoo Tycoon in 2001 received updates throughout the series, but its theme and main motifs remain unchanged: players must build, expand, and/or upgrade a zoo by purchasing animals, creating suitable animal habitats, and allocating staff and ...
Game play is centered on the full production of video-game making; from production of an engine, concept design, physical design, packaging, licensing deals, market campaigns, and reviews. The game starts off in 1982 with somewhat limited availability of features. Eventually, more options are made for engines and packaging, etc.