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The bottleneck has the lowest throughput of all parts of the transaction path. [1] System designers try to avoid bottlenecks through direct effort towards locating and tuning existing bottlenecks in a software application. Some examples of engineering bottlenecks that appear include the following: a processor, a communication link, and disk IO. [2]
In engineering, a bottleneck is a phenomenon by which the performance or capacity of an entire system is severely limited by a single component. The component is sometimes called a bottleneck point. The term is metaphorically derived from the neck of a bottle, where the flow speed of the liquid is limited by its neck.
For CPU-bound applications, clock doubling will theoretically improve the overall performance of the machine substantially, provided the fetching of data from memory does not prove a bottleneck. In more modern processors where the multiplier greatly exceeds two, the bandwidth and latency of specific memory ICs (or the bus or memory controller ...
Historically, separation of functions between CPU, northbridge, and southbridge chips was necessary due to the difficulty of integrating all components onto a single chip die. [2] However, as CPU speeds increased over time, a bottleneck emerged due to limitations caused by data transmission between the CPU and its support chipset. [3]
Each new processor added to the system will add less usable power than the previous one. Each time one doubles the number of processors the speedup ratio will diminish, as the total throughput heads toward the limit of 1/(1 − p). This analysis neglects other potential bottlenecks such as memory bandwidth and I/O bandwidth. If these resources ...
Under the Hub Architecture, a motherboard would have a two piece chipset consisting of a northbridge chip and a southbridge chip. Over time, the speed of CPUs kept increasing but the bandwidth of the front-side bus (FSB) (connection between the CPU and the motherboard) did not, resulting in a performance bottleneck. [2]
The bottleneck in the scalability of SMP using buses or crossbar switches is the bandwidth and power consumption of the interconnect among the various processors, the memory, and the disk arrays. Mesh architectures avoid these bottlenecks, and provide nearly linear scalability to much higher processor counts at the sacrifice of programmability:
The frequency at which a processor (CPU) operates is determined by applying a clock multiplier to the front-side bus (FSB) speed in some cases. For example, a processor running at 3200 MHz might be using a 400 MHz FSB. This means there is an internal clock multiplier setting (also called bus/core ratio) of 8. That is, the CPU is set to run at 8 ...