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The square root of a univariate quadratic function gives rise to one of the four conic sections, almost always either to an ellipse or to a hyperbola. If a > 0 , {\displaystyle a>0,} then the equation y = ± a x 2 + b x + c {\displaystyle y=\pm {\sqrt {ax^{2}+bx+c}}} describes a hyperbola, as can be seen by squaring both sides.
The function f(x) = ax 2 + bx + c is a quadratic function. [16] The graph of any quadratic function has the same general shape, which is called a parabola. The location and size of the parabola, and how it opens, depend on the values of a, b, and c. If a > 0, the parabola has a minimum point and opens upward.
An equivalent definition is to say that the square of the function itself (rather than of its absolute value) is Lebesgue integrable.For this to be true, the integrals of the positive and negative portions of the real part must both be finite, as well as those for the imaginary part.
A finite-dimensional vector space with a quadratic form is called a quadratic space. The map Q is a homogeneous function of degree 2, which means that it has the property that, for all a in K and v in V : Q ( a v ) = a 2 Q ( v ) . {\displaystyle Q(av)=a^{2}Q(v).}
For regularized least squares the square loss function is introduced: = = (, ()) = = (()) However, if the functions are from a relatively unconstrained space, such as the set of square-integrable functions on X {\displaystyle X} , this approach may overfit the training data, and lead to poor generalization.
Since the quadratic form is a scalar quantity, = (). Next, by the cyclic property of the trace operator, [ ()] = [ ()]. Since the trace operator is a linear combination of the components of the matrix, it therefore follows from the linearity of the expectation operator that
Quadratic programming (QP) is the process of solving certain mathematical optimization problems involving quadratic functions. Specifically, one seeks to optimize (minimize or maximize) a multivariate quadratic function subject to linear constraints on the variables.
In what follows, the Gauss–Newton algorithm will be derived from Newton's method for function optimization via an approximation. As a consequence, the rate of convergence of the Gauss–Newton algorithm can be quadratic under certain regularity conditions. In general (under weaker conditions), the convergence rate is linear. [9]