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Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine.
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Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).
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This release of Enterprise Library in October 2008 [12] is a service releases that includes the following: [13] Unity interception mechanism and integration of the Policy Injection Application Block with the Unity Application Block; Added support for generics in the Unity Application Block; Added support for arrays in the Unity Application Block
Parchive (a portmanteau of parity archive, and formally known as Parity Volume Set Specification [1] [2]) is an erasure code system that produces par files for checksum verification of data integrity, with the capability to perform data recovery operations that can repair or regenerate corrupted or missing data.
If the editor in question is registered, not an anonymous IP editor, and there's no evidence that the editor is a vandal, then it's a courtesy to drop a note on the editor's user talk page, saying you've reverted the edit due to lack of an edit summary and lack of a citation, and that the editor should feel free to make the change again if an ...