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  2. Commodore 64 joystick adapters - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_joystick_adapters

    A number of different joystick adapters have been constructed for use with the C64. The Classical Games / Protovision adapter is by far supported by the largest number of games. While building instructions are available for most of the adapters, a few adapters are also available commercially.

  3. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  4. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    Using original IBM formula, Time = 24.2 μs + 0.011 (r) μs [23] and assuming 100Kohm potentiometers this process can take up to 1.1ms per readout, or over 60ms if we decide to read joystick position 60 times a second. This significant overhead was the reason why using original Gameport on the PC could consume up to 10% of CPU time independent ...

  5. Power Player Super Joy III - Wikipedia

    en.wikipedia.org/wiki/Power_Player_Super_Joy_III

    Version 3.5 has a more honest description and uses the titles once. In the games list, there is a message at the top that says "FUNTIME 76000 IN 1" or "FUNTIME 76 IN 1". Additional games can be played if a Famicom cartridge is inserted, or a NES cartridge is used with an adapter, although some hardware variants require the plastic housing to be ...

  6. Atari 2600 hardware - Wikipedia

    en.wikipedia.org/wiki/Atari_2600_hardware

    The Atari 2600 in "Darth Vader" design shown with a joystick. The Atari 2600 hardware was based on the MOS Technology 6507 chip, offering a maximum resolution of 160 x 192 pixels (NTSC), 128 colors, 128 bytes of RAM with 4 KB on cartridges (64 KB via bank switching). The design experienced many makeovers and revisions during its 14-year ...

  7. File:Commodore 64 - Joystickports, EinAus-Schalter ...

    en.wikipedia.org/wiki/File:Commodore_64...

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  8. Analog stick - Wikipedia

    en.wikipedia.org/wiki/Analog_stick

    The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.

  9. Attack on Titan (video game) - Wikipedia

    en.wikipedia.org/wiki/Attack_on_Titan_(video_game)

    Attack on Titan [2] (Japanese: 進撃の巨人, Hepburn: Shingeki no Kyojin), known in PAL regions as A.O.T.: Wings of Freedom, [1] is an action hack and slash video game based on the animated series Attack on Titan, which is based on the Hajime Isayama's manga series of the same name, released for PlayStation 3, PlayStation 4, and PlayStation Vita in Japan.