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Open Source Virtual Reality (OSVR) was an open-source software project that aimed to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics. It was also a virtual reality headset that claimed to be open-source hardware using the OSVR software.
The Razer DeathAdder gaming mouse introduced in 2006 is the company's most popular mouse line by sales, [47] having sold over 20 million units worldwide by June 2024. [48] Razer mice are used by around 8% of professional first-person shooter gamers. [49] In 2021, Razer introduced a new 8 kHz "HyperPolling" technology to power the Razer Viper 8K ...
The Town of Light: LKA Indiegogo: May 13, 2014: €30,000 €2,469 Flexible funding campaign. First-person psychological horror video game, set in the Volterra psychiatric hospital. Features virtual reality support. Feb 26, 2016 [182] Technolust: Iris V.R. Kickstarter: May 10, 2014: C$30,000 C$64,477
Open Source Virtual Reality (also referred to as "OSVR"). The list of supported games is here . Other categories include mobile headsets, which combine a smartphone with a mount , and hybrid solutions like the Oculus Quest with the Oculus Link feature that allows the standalone device to also serve as a tethered headset.
Additions made with software updates. Official Xbox hard drive required. The first-generation model is backward compatible with PS1 and PS2 titles through the inclusion of the Emotion Engine and Graphics Synthesizer chips. [101] The second-generation model offers less backward compatibility for PS2 titles.
Razer Open-Source Virtual Reality (OSVR) for Gaming. While virtual reality (VR) was originally developed for gaming, it also can be used for rehabilitation. Virtual reality headsets are given to patients and the patients instructed to complete a series of tasks, but in a game format. This has significant benefits compared to traditional therapies.
Razer Inc., a Singaporean-American computer peripherals manufacturer specializing in PC gaming; MTV2 (Canadian TV channel), a Canadian digital television specialty service that was branded Razer from 2005 to 2008
Neon is a light synthesizer developed by Jeff Minter ('Yak') and Ivan Zorzin ('Giles'). It was based on an enhanced version of the graphics engine originally to be included in Unity, which became an independent project after Unity was cancelled in 2004. A version of Neon is used as the default visualiser for the Xbox 360. [1]