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WebGL code is executed on a computer's GPU. WebGL is designed and maintained by the non-profit Khronos Group . [ 4 ] On February 9, 2022, Khronos Group announced WebGL 2.0 support from all major browsers.
ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).
WebGL is a JavaScript interface for OpenGL ES API, promoted by Khronos. WebGPU an under-development web standard and JavaScript API for accelerated graphics and compute. High-level 3D API
In the browser, WebGPU is intended to supersede the older WebGL standard. [1] Outside of the browser it provides an easy to use cross platform API for accessing the GPU, currently working on Vulkan (Linux and Android), DirectX (Windows), and Metal (iPhone, iPad, Mac, AppleTV, Apple Watch). Google Chrome enabled initial WebGPU support in April 2023.
Robustness – providing a secure platform for applications such as WebGL browsers, including preventing a GPU reset affecting any other running applications; OpenGL ES 3.1 API and shader compatibility – to enable the easy development and execution of the latest OpenGL ES applications on desktop systems.
Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.
Video games outsource rendering calculations to the GPU over OpenGL in real-time. Shaders are written in OpenGL Shading Language or SPIR-V and compiled on the CPU. The compiled programs are executed on the GPU. Illustration of the Linux graphics stack: DRM & libDRM, Mesa 3D. Display server belongs to the windowing system and is not necessary e ...
Stage3D is similar in purpose and design to WebGL. [4] [5] Stage3D was introduced in Adobe Flash Player 11.0 and AIR 3.0 in order to facilitate GPU-acceleration of 3D content in Flash applications [1] [6] In Flash Player 10 and earlier, 3D Flash applications had to render 3D graphics completely on the CPU.