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  2. Learning-by-doing - Wikipedia

    en.wikipedia.org/wiki/Learning-by-doing

    In-class activities In class activities are known as the most active form of learning in a classroom environment. [ 10 ] Whether individuals work by themselves and then share with their peers and teachers or in large groups that consist of circulating different ideas into one, students are able to visualize the “phenomena” unraveling.

  3. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    The teacher guides the students in the learning process by asking questions and allowing students to share their thoughts without interruption. As a result, students will trust their ability to learn on their own and will develop an organized way of thinking about a topic. Therefore, they will be more engaged in an active learning classroom. [13]

  4. Practice (learning method) - Wikipedia

    en.wikipedia.org/wiki/Practice_(learning_method)

    Practice is the act of rehearsing a behavior repeatedly, to help learn and eventually master a skill.The word derives from the Greek "πρακτική" (praktike), feminine of "πρακτικός" (praktikos), "fit for or concerned with action, practical", [1] and that from the verb "πράσσω" (prasso), "to achieve, bring about, effect, accomplish".

  5. Kinesthetic learning - Wikipedia

    en.wikipedia.org/wiki/Kinesthetic_learning

    Subjects can be taught to cater for kinesthetic learners. Through a strength-based and learner-centered approach, educators should engage kinesthetic students in activities that require movements because they learn by doing. Activities could include role-plays, drama, dance, races and competitions, field trips and projects.

  6. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    The PBL process was pioneered by Barrows and Tamblyn at the medical school program at McMaster University in Hamilton in the 1960s. [5] Traditional medical education disenchanted students, who perceived the vast amount of material presented in the first three years of medical school as having little relevance to the practice of medicine and clinically based medicine. [5]

  7. Zone of proximal development - Wikipedia

    en.wikipedia.org/wiki/Zone_of_proximal_development

    Another example of scaffolding is learning to drive. Parents and driving instructors guide driving students along the way by showing them the mechanics of how the car operates, the correct hand positions on the steering wheel, the technique of scanning the roadway, etc. As the student progresses, less and less instruction is needed, until they ...

  8. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning can occur without a teacher and relates solely to the meaning-making process of the individual's direct experience. However, though the gaining of knowledge is an inherent process that occurs naturally, a genuine learning experience requires certain elements. [6]

  9. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    The progress a player makes in a game is through learning. It is the process of the human mind grasping and coming to understand a new system. The progress of understanding a new concept through gaming makes an individual feel a sense of reward whether the game is considered entertainment (Call of Duty) or serious (FAA-approved flight simulator ...