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Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]
.hack//Link is a single-player action role-playing game developed by CyberConnect2 for the PlayStation Portable.The game was released exclusively in Japan on March 4, 2010.. Set in a fictional version of the year 2020, .hack//Link's story takes place in a new version of "The World", a popular series of MMORPGs known as The World R:X.
An example of a readable book [b]. Each of the nine countries covered by the library, as well as Reporters without Borders, has an individual wing, containing a number of articles, [1] available in English and the original language the article was written in. [2] The texts within the library are contained in in-game book items, which can be opened and placed on stands to be read by multiple ...
Self-XSS (self cross-site scripting) is a type of security vulnerability used to gain control of victims' web accounts. In a Self-XSS attack, the victim of the attack runs malicious code in their own web browser, thus exposing personal information to the attacker.
The compromised web page or malicious link in the spammed email sends the user to a Blackhole exploit kit server's landing page. This landing page contains obfuscated JavaScript that determines what is on the victim's computers and loads all exploits to which this computer is vulnerable and sometimes a Java applet tag that loads a Java Trojan ...
A hackathon (also known as a hack day, hackfest, datathon or codefest; a portmanteau of hacking and marathon) is an event where people engage in rapid and collaborative engineering over a relatively short period of time such as 24 or 48 hours.
The concept of "Google hacking" dates back to August 2002, when Chris Sullo included the "nikto_google.plugin" in the 1.20 release of the Nikto vulnerability scanner. [4] In December 2002 Johnny Long began to collect Google search queries that uncovered vulnerable systems and/or sensitive information disclosures – labeling them googleDorks.