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Request Tracker for Incident Response (RTIR) is a special distribution of RT to fulfill the specific needs of CERT teams. [4] At this point, RTIR is, at once, a tool specific to incident management, a general purpose tool teams can use for other tasks, and also a tool that can—and very often is—a fully customized system built on layers of ...
The source code for the Microsoft Windows version of the 2000 video game Monopoly was leaked in August 2018. [178] [179] Mortal Kombat II: 1993 2022 Arcade Fighting: Midway Games: During October 25–27, 2022, Jason Scott uploaded to GitHub 13 repositories containing source code for a variety of video games, including the arcade version of ...
Request Tracker – ticket-tracking system written in Perl used to coordinate tasks and manage requests among a community of users. Satellite – Redhat Satellite is an open source system management system that allows a system's administrators to deploy, manage and monitor Redhat Linux and Solaris hosts.
Marmalade SDK was a cross-platform software development kit and game engine from Marmalade Technologies Limited (previously known as Ideaworks3D Limited) that contains library files, samples, documentation and tools required to develop, test and deploy applications for mobile devices.
Irrlicht (pronounced [ˈɪʁlɪçt] in German) is an open-source game engine written in C++.It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox (up to Irrlicht version 1.8.1), PlayStation Portable, [1] Symbian, [2] iPhone, [3] AmigaOS 4, [4] Sailfish OS via a Qt/QML wrapper, [5 ...
MIT/Public-domain software—Proprietary (engine/game code) Love Conquers All Games Developed using the Ren'Py engine, the game code for Analogue: A Hate Story was released on May 4, 2013 under a public-domain-equivalent license. The source code release includes the entire script of the game for context, but the script remains proprietary. [245]
Gamebryo (/ ɡ eɪ m. b r iː oʊ /; gaym-BREE-oh; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, [1] supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.
The architecture of the C4 Engine is that of a layered collection of software components, [4] in which the lowest layers interact with the computer hardware and operating system, and the higher layers provide platform-independent services to the game code. While a considerable portion of the engine is dedicated to 3D graphics, there are also ...