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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    These examples involve the use of game elements such as points, badges and leaderboards to motivate behavioural changes and track those changes in online platforms. The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn.

  3. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  4. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Through gamification's growing adoption and its nature as a data aggregator, multiple legal restrictions may apply to gamification. Some refer to the use of virtual currencies and virtual assets, data privacy laws and data protection, or labor laws. [149] The use of virtual currencies, in contrast to traditional payment systems, is not regulated.

  5. Exploratory data analysis - Wikipedia

    en.wikipedia.org/wiki/Exploratory_data_analysis

    Tukey defined data analysis in 1961 as: "Procedures for analyzing data, techniques for interpreting the results of such procedures, ways of planning the gathering of data to make its analysis easier, more precise or more accurate, and all the machinery and results of (mathematical) statistics which apply to analyzing data." [3]

  6. Data and information visualization - Wikipedia

    en.wikipedia.org/wiki/Data_and_information...

    Data visualization refers to the techniques used to communicate data or information by encoding it as visual objects (e.g., points, lines, or bars) contained in graphics. The goal is to communicate information clearly and efficiently to users. It is one of the steps in data analysis or data science. According to Vitaly Friedman (2008) the "main ...

  7. Statistical graphics - Wikipedia

    en.wikipedia.org/wiki/Statistical_graphics

    The exploration of the content of a data set; The use to find structure in data; Checking assumptions in statistical models; Communicate the results of an analysis. If one is not using statistical graphics, then one is forfeiting insight into one or more aspects of the underlying structure of the data.

  8. Interactive visual analysis - Wikipedia

    en.wikipedia.org/wiki/Interactive_visual_analysis

    The techniques rely heavily on user interaction and the human visual system, and exist in the intersection between visual analytics and big data. It is a branch of data visualization . IVA is a suitable technique for analyzing high-dimensional data that has a large number of data points, where simple graphing and non-interactive techniques give ...

  9. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]