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What is Mobile Computing? Mobile computing is the use of mobile devices to perform computing tasks while on the go—and without a fixed physical link. These devices include smartphones, tablets and wearable technology. They let users access, store and manipulate data from anywhere, anytime.
The Encyclopedia of Human-Computer Interaction, 2nd Ed. 9. Mobile Computing. One of the things that makes mobile computing an interesting topic of research and design is that the area is strongly driven by innovation, characterised by rapidly evolving use, and has enormous market potential and growth. New technologies are constantly being ...
Connectivity is perhaps the largest driver for mobile computing. Convergence. Convergence was the desire to enable as many different functions of mobile computing from a single device as possible. The smartphone is the prime example of a convergent mobile device; it acts as a phone, a camera, a computer, an MP3 player, etc.
Mobile-First: Design for small screen sizes first and then expand to larger device sizes. Users are on the move; they can spare neither time nor attention. Under these constraints (movement, time, attention), decide what makes sense on your screen (s). Task-First: Design the core value proposition first.
The Encyclopedia of Human-Computer Interaction, 2nd Ed. Chapter 14. 14. Context-Aware Computing. By Albrecht Schmidt. 542. A tablet computer switching the orientation of the screen, maps orienting themselves with the user’s current orientation and adapting the zoom level to the current speed, and switching on the backlight of the phone when ...
Mobile UX designs are interfaces for hand-held and wearable devices. Designers focus on accessibility and efficiency to optimize these on-the-go interactions. Show video transcript. Mobile design has different limitations and requirements than computer interfaces. Many companies have mobile and computer-based designs for identical products.
In computing, a mobile phone can be a fashion accessory, just like a hat or handbag. Its role is to impress, not just to function. Aesthetic criteria apply when people buy mobile phones to be trendy or fashionable, so colour can be as important as battery life in mobile phone design. Socio-technology is information technology meeting social ...
Pervasive and Mobile Computing: 121 articles by e. g. Zambonelli, Franco. Gleizes, Marie Pierre. Mamei, Marco.
Wearable Computing. By Steve Mann. 555. Wearable computing is the study or practice of inventing, designing, building, or using miniature body-borne computational and sensory devices. Wearable computers may be worn under, over, or in clothing, or may also be themselves clothes (i.e. "Smart Clothing" (Mann, 1996a)).
As users move between mobile and desktop, they will expect similar experiences. Remember to: Maintain continuity. If they log into your web store on mobile, they should be able to track orders and make purchases just like they would on the desktop. Maintain consistency. Offer the option to switch between mobile and desktop at will. Maintain brand.