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  2. Golly (program) - Wikipedia

    en.wikipedia.org/wiki/Golly_(program)

    Golly is a tool for the simulation of cellular automata.It is free open-source software written by Andrew Trevorrow and Tomas Rokicki; [3] it can be scripted using Lua [1] or Python.

  3. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays. [2]

  4. Quantum dot cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Quantum_dot_cellular_automaton

    Cellular automata are commonly implemented as software programs. However, in 1993, Lent et al. proposed a physical implementation of an automaton using quantum-dot cells. . The automaton quickly gained popularity and it was first fabricated in 19

  5. Category:Cellular automaton software - Wikipedia

    en.wikipedia.org/wiki/Category:Cellular...

    Cellular automata in video games (4 P) Pages in category "Cellular automaton software" The following 6 pages are in this category, out of 6 total.

  6. Quantum cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Quantum_cellular_automaton

    A quantum cellular automaton (QCA) is an abstract model of quantum computation, devised in analogy to conventional models of cellular automata introduced by John von Neumann. The same name may also refer to quantum dot cellular automata , which are a proposed physical implementation of "classical" cellular automata by exploiting quantum ...

  7. Rule 30 - Wikipedia

    en.wikipedia.org/wiki/Rule_30

    Rule 30 is an elementary cellular automaton introduced by Stephen Wolfram in 1983. [2] Using Wolfram's classification scheme , Rule 30 is a Class III rule, displaying aperiodic, chaotic behaviour. This rule is of particular interest because it produces complex, seemingly random patterns from simple, well-defined rules.

  8. Category:Cellular automata - Wikipedia

    en.wikipedia.org/wiki/Category:Cellular_automata

    Cellular automaton software (1 C, 6 P) Pages in category "Cellular automata" The following 29 pages are in this category, out of 29 total.

  9. Von Neumann cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Von_Neumann_cellular_automaton

    In von Neumann's cellular automaton, the finite state machines (or cells) are arranged in a two-dimensional Cartesian grid, and interface with the surrounding four cells. As von Neumann's cellular automaton was the first example to use this arrangement, it is known as the von Neumann neighbourhood. The set of FSAs define a cell space of ...