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Reverberation occurs naturally when a person sings, talks, or plays an instrument acoustically in a hall or performance space with sound-reflective surfaces. [4] Reverberation is applied artificially by using reverb effects, which simulate reverb through means including echo chambers, vibrations sent through metal, and digital processing. [5]
Spring reverb, created with a series of mounted springs, is popular in surf music and dub reggae. Shimmer reverb, which alters the pitch of the reverberated sound, is often used in ambient music. Convolution reverb uses impulse responses to record the reverberation of physical spaces and recreate them digitally. Gated reverb became a staple of ...
In music, the use of acoustic echo and reverberation effects has taken many forms and dates back many hundreds of years. Sacred music of the Medieval and Renaissance periods relied heavily on the composers' extensive understanding and use of the complex natural reverberation and echoes inside churches and cathedrals.
The sociology of music looks specifically at these connections and the musical experiences tied to the person and the music itself. [1] In addition, the act of making music is a social production as well as a social activity. Even if the music artist is a solo performer, the production of the music itself, took a level of social effort.
Dereverberation of audio (speech or music) is a corresponding function to blind deconvolution of images, although the techniques used are usually very different. Reverberation itself is caused by sound reflections in a room (or other enclosed space) and is quantified by the room reverberation time and the direct-to-reverberant ratio. The effect ...
Gated reverb on a snare drum, produced by a plugin. Gated reverb or gated ambience is an audio processing technique that combines strong reverb and a noise gate that cuts the tail of the reverb. The effect is typically applied to recordings of drums (or live sound reinforcement of drums in a PA system ) to make the hits sound powerful and ...
Schaeffer's use of the word jeu, from the verb jouer, carries the same double meaning as the English verb to play: 'to enjoy oneself by interacting with one's surroundings', as well as 'to operate a musical instrument'.
Examples include Alan Lomax's cantometrics, which: Distinguishes ten musical styles, dealing most fully with Eurasian and Old European styles. These are correlated with sexual permissiveness, status of women, and treatment of children as the principal formative social influences.