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  2. Ragnarok Online - Wikipedia

    en.wikipedia.org/wiki/Ragnarok_Online

    Ragnarok Online (Korean: 라그나로크 온라인, Rageunarokeu Onrain marketed as Ragnarök, and alternatively subtitled The Final Destiny of the Gods) is a massive multiplayer online role-playing game (MMORPG) created by Gravity based on the manhwa Ragnarok by Lee Myung-jin.

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  4. Ragnarok Online 2: Legend of the Second - Wikipedia

    en.wikipedia.org/wiki/Ragnarok_Online_2:_Legend...

    The new version of Ragnarok Online 2 uses the Gamebryo video game engine. [3] The previous iteration used Unreal Engine 2.5. Ragnarok Online 2 SEA [4] was published by AsiaSoft for Malaysia, Singapore, Thailand and Vietnam. Ragnarok Online 2 [5] was published by Gravity Interactive for North America and Europe. The game was launched on May 1, 2013.

  5. Tree of Savior - Wikipedia

    en.wikipedia.org/wiki/Tree_of_Savior

    Tree of Savior (also known as TOS) is a free massively multiplayer online role playing game developed by IMC Games. The game was developed by Kim Hakkyu, creator of Ragnarok Online [5] while the game's background music was done by various groups and artists like SoundTeMP, [6] the same team known for their soundtracks in Ragnarok Online and Granado Espada.

  6. Role-playing video game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_video_game

    Dragon Quest (1986) was the first such attempt to recreate a role-playing game for a console, and requires several simplifications to fit within the more limited memory and capabilities of the Famicom compared to computers; players in Dragon Quest controlled only a single character, the amount of control over this character limited due to the ...

  7. Constructing skill trees - Wikipedia

    en.wikipedia.org/wiki/Constructing_skill_trees

    Constructing skill trees (CST) is a hierarchical reinforcement learning algorithm which can build skill trees from a set of sample solution trajectories obtained from demonstration. CST uses an incremental MAP ( maximum a posteriori ) change point detection algorithm to segment each demonstration trajectory into skills and integrate the results ...

  8. Skill-based matchmaking - Wikipedia

    en.wikipedia.org/wiki/Skill-based_matchmaking

    The skill rating of a player is their ability to win a match based on aggregate data. Various models have emerged to achieve this. Mark Glickman implemented skill volatility into the Glicko rating system. [11] In 2008, researchers at Microsoft extended TrueSkill for two-player games by describing a number for a player's ability to force draws. [12]

  9. Trickster Online - Wikipedia

    en.wikipedia.org/wiki/Trickster_Online

    When TM levels up they can use the point earned in one of the skills bought. To buy a skill, the player must go to a skill shrine to buy a skill card from a skill master. There is one skill master for each of the four classes. Once a player has bought a skill card, they must use the card so that it may be learned.

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