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  2. Cyborg anthropology - Wikipedia

    en.wikipedia.org/wiki/Cyborg_anthropology

    The sub-group was closely related to STS and the Society for the Social Studies of Science. [3] More recently, Amber Case has been responsible for explicating the concept of Cyborg Anthropology to the general public. [4] She believes that a key aspect of cyborg anthropology is the study of networks of information among humans and technology. [5]

  3. Anthropos (journal) - Wikipedia

    en.wikipedia.org/wiki/Anthropos_(journal)

    [3] The initial name of the publication was Anthropos - Internationale Zeitschrift für Völker- und Sprachenkunde ("International Review of Ethnology and Linguistcs"), as suggested by Paul Huber (then owner of Kösel-Verlag [ de ] ) and Karl Muth ; Schmidt himself considered Latin names like Omnes Gentes ("All Peoples").

  4. List of fictional cyborgs - Wikipedia

    en.wikipedia.org/wiki/List_of_fictional_cyborgs

    Genji, an advanced cyborg ninja who appears as a playable character in Overwatch and Heroes of the Storm. Gray Fox & Raiden from the Metal Gear Solid series; The Grox are a race of cyborg carnivores creatures, that rule most of the Galaxy in Spore, and the main antagonists. Hung Lo, Lo Wang's evil brother from Shadow Warrior: Twin Dragon

  5. Amber Case - Wikipedia

    en.wikipedia.org/wiki/Amber_Case

    [3] In her work, Case often declares that we are all cyborgs already, as a cyborg is simply a human who interacts with technology. According to Case the technology doesn't necessarily need to be implanted: it can be a physical or mental extension. [4] She argues that these days we now have two selves: one digital, one physical. [1]

  6. Digital anthropology - Wikipedia

    en.wikipedia.org/wiki/Digital_anthropology

    Digital anthropology is the anthropological study of the relationship between humans and digital-era technology. The field is new, and thus has a variety of names with a variety of emphases. These include techno-anthropology, [1] digital ethnography, cyberanthropology, [2] and virtual anthropology. [3]

  7. A Cyborg Manifesto - Wikipedia

    en.wikipedia.org/wiki/A_Cyborg_Manifesto

    Cyborg theory relies on writing as "the technology of cyborgs," and asserts that "cyborg politics is the struggle for language and the struggle against perfect communication, against the one code that translates all meaning perfectly, the central dogma of phallogocentrism." Instead, Haraway's cyborg calls for a non-essentialized, material ...

  8. Outline of anthropology - Wikipedia

    en.wikipedia.org/wiki/Outline_of_anthropology

    Cyborg anthropology – studies the interaction between humanity and technology from an anthropological perspective; Museum anthropology – domain that cross-cuts anthropology's sub-fields; Philosophical anthropology – dealing with questions of metaphysics and phenomenology of the human person

  9. Cyborg - Wikipedia

    en.wikipedia.org/wiki/Cyborg

    Unlike bionics, biorobotics, or androids, a cyborg is an organism that has restored function or, especially, enhanced abilities due to the integration of some artificial component or technology that relies on some sort of feedback, for example: prostheses, artificial organs, implants or, in some cases, wearable technology. [3]