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Operant conditioning originated with Edward Thorndike, whose law of effect theorised that behaviors arise as a result of consequences as satisfying or discomforting. In the 20th century, operant conditioning was studied by behavioral psychologists, who believed that much of mind and behaviour is explained through environmental conditioning.
An example of punishment may include beatings (positive punishment), and taking away something desired or loved (negative punishment). The effectiveness and value of a consequence are determined by the motivating operations the organism has. For example, deprivation of food can make food more effective as a consequence, and the satiation of ...
ABA is an applied science devoted to developing procedures which will produce observable changes in behavior. [3] [9] It is to be distinguished from the experimental analysis of behavior, which focuses on basic experimental research, [10] but it uses principles developed by such research, in particular operant conditioning and classical conditioning.
The experimental analysis of behavior is a science that studies the behavior of individuals across a variety of species. A key early scientist was B. F. Skinner who discovered operant behavior, reinforcers, secondary reinforcers, contingencies of reinforcement, stimulus control, shaping, intermittent schedules, discrimination, and generalization.
Chaining is a type of intervention that aims to create associations between behaviors in a behavior chain. [1] A behavior chain is a sequence of behaviors that happen in a particular order where the outcome of the previous step in the chain serves as a signal to begin the next step in the chain.
Human contingency learning has its roots connected to classical conditioning; also referred to as Pavlovian conditioning after the Russian psychologist, Ivan Pavlov. [5] It is a type of learning through association where two stimuli are linked to create a new response in an animal or person. [3]
CTD and PTD are systematic procedures that use the teaching strategy of waiting on a learner's response that has likely been used haphazardly for years. [6] When using time delay procedures, a prompt is initially given immediately after the desired discriminative stimulus. For example, immediately after the teacher says "What is this?"
For example, the best response of player one is the highest payoff for player one’s move, and vice versa. For player one, they will pick the payoffs from the column strategies. For player two, they will choose their moves based on the two row strategies. Assuming both players do not know the opponents strategies. [10]