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Pages in category "Science fiction video game characters" The following 23 pages are in this category, out of 23 total. This list may not reflect recent changes .
In the game, a large meteoroid called "Impending Dumé" threatens to make a catastrophic collision with the Earth. A team of scientists develop a laser satellite-controlling computer system called MAAX (Meteoroid and Asteroid Exploder) to destroy the meteoroid; however, MAAX develops a personality of its own and refuses to save the planet unless Earth's scientists can solve seven science riddles.
(1962), one of the first video games ever made, was science fiction-themed. While most video games blend together fantasy and sci-fi in a way that makes it difficult to strictly divide the two, also known as science fantasy or space opera, [1] a much smaller subgroup of games feature a hard sci-fi setting with more emphasis on scientific accuracy.
Pages in category "Science fantasy video games" The following 185 pages are in this category, out of 185 total. This list may not reflect recent changes. 0–9.
Space Battle (play-by-mail game) Space Combat (play-by-mail game) Spiral Arm (game) Star Cluster One; Star Empires (play-by-mail game) Star Saga (play-by-mail game) Star Trek: The Correspondence Game; Star Venture; Starglobe; Starlord (play-by-mail game) Starmaster (play-by-mail game) Stars of the Dark Well; Starship Command (play-by-mail game ...
Space Quest (role-playing game) Spaceship Zero; Spiral Arm (game) Splicers; Star Ace; Star Cluster One; Star Empires (play-by-mail game) Star Fleet Warlord; Star Patrol; Star Rovers (role-playing game) Star Saga (play-by-mail game) Star Trek: The Correspondence Game; Star Venture; Starfaring; Starfire (role-playing game) Stargate SG-1 ...
The one-man show mimics the style of Double Dare, too.The children’s game show pitted two teams against each other with trivia questions, rewarding points to the team with the right answer.
A science fair or engineering fair is an event hosted by a school that offers students the opportunity to experience the practices of science and engineering for themselves. In the United States, the Next Generation Science Standards makes experiencing the practices of science and engineering one of the three pillars of science education.