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Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
A learning curve is a graphical representation of the relationship between how proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience (the horizontal axis), that is to say, the more someone, groups, companies or industries perform a task, the better their performance at the task.
The playing of video games can also help increase a player's social skills. This is done by playing online multiplayer games which can require constant communication, this leads to socialization between players in order to achieve the goal within the game they may be playing.
Cambridge Assessment English or Cambridge English develops and produces Cambridge English Qualifications and the International English Language Testing System ().The organisation contributed to the development of the Common European Framework of Reference for Languages (CEFR), the standard used around the world to benchmark language skills, [2] and its qualifications and tests are aligned with ...
The Beginner's Guide is an interactive storytelling video game created by Davey Wreden under the studio name Everything Unlimited Ltd. The game was released for Linux , macOS , and Windows on October 1, 2015.
Training is teaching, or developing in oneself or others, any skills and knowledge or fitness that relate to specific useful competencies. Training has specific goals of improving one's capability, capacity, productivity and performance.
A variant of elsa, the Foundational English Language Skills Assessment (FELSA), has been developed for all age groups with a special focus on speakers who correspond to level A1 or A2 of the Common European Framework of Reference for Languages, who may have slight conversational English language familiarity but would not ordinarily be able to succeed in school, business or travel in English.
Integration of games and gaming in language learning has recently received a surge of interest. [37] There are games that have been specifically designed for English language learning while there are others that can be adapted to this context. Games to Learn English includes multiple games that can be played to develop language skills.