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The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.
On November 17, 2017, Skyrim VR was released for PlayStation 4. [67] On June 10, 2018, Skyrim: Very Special Edition, a voice-activated text adventure game poking fun at the game's many releases, was released for Amazon Alexa devices. [68]
Skyrim modding refers to the community-made modifications for the 2011 fantasy role-playing video game The Elder Scrolls V: Skyrim. One of the most modded video games of all time, it has nearly 70,000 mod submissions on Nexus Mods and 28,000 in the Steam Workshop .
A video game genre is a specific category of games related by similar gameplay characteristics. Video game genres are not usually defined by the setting or story of the game or its medium of play, but by the way the player interacts with the game. [1]
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
The long development progress of The Forgotten City, spearheaded by lead developer and writer Nick Pearce, began from the beginning of Skyrim ' s release in 2011. Prior to this, Pearce has stated that his inspiration for creating mods came back from his experience with mods from Fallout: New Vegas, specifically New Vegas Bounties by Someguy2000.
The Elder Scrolls V: Skyrim: Original Game Soundtrack is the soundtrack album for the 2011 role-playing video game The Elder Scrolls V: Skyrim from Bethesda Softworks, composed by Jeremy Soule. Soule composed the soundtracks for the previous two games in The Elder Scrolls series, Morrowind and Oblivion , and re-used some motifs from those ...
Costs slowing increased from 1–4 million in 2000, to over $5 million in 2006, then to over $20 million by 2010, followed by $50 million to $150 million by 2018, and $200 million and up by 2023. In some cases, several AAA games exceeded $1 billion to make, split between $500-$600M to develop and a similar amount for marketing. [ 208 ]