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  2. Battle pass - Wikipedia

    en.wikipedia.org/wiki/Battle_pass

    An example of a Battle Pass screen from the game Fortnite Battle Royale, showing its original two-tier, multi-level reward system of Chapter 1 Season 8 (2019). In the video game industry, a battle pass or rewards track is a type of monetization approach that provides additional content for a game usually through a tiered system, rewarding the player with in-game items for playing the game and ...

  3. Stormgate - Wikipedia

    en.wikipedia.org/wiki/Stormgate

    Stormgate is a real-time strategy game set in a post-apocalyptic world. As standard for the genre, players concurrently gather resources, build bases and troops, and upgrade assets. As standard for the genre, players concurrently gather resources, build bases and troops, and upgrade assets.

  4. Dota 2 - Wikipedia

    en.wikipedia.org/wiki/Dota_2

    Dota 2 occasionally features limited-time events that present players with alternative game modes that do not follow the game's standard rules. [23] Some of these included the Halloween -themed Diretide event, [ 24 ] the Christmas -themed Frostivus event, [ 25 ] and the New Bloom Festival, which celebrated the coming of spring . [ 26 ]

  5. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  6. Frost Bank Center - Wikipedia

    en.wikipedia.org/wiki/Frost_Bank_Center

    Frost Bank Center (formerly AT&T Center and SBC Center) is a multi-purpose indoor arena on the east side of San Antonio, Texas, United States. It is the home of the San Antonio Spurs of the National Basketball Association (NBA).

  7. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems.

  8. Season pass (video games) - Wikipedia

    en.wikipedia.org/wiki/Season_pass_(video_games)

    Season passes may cover all planned expansion content for a game and represents a one-time purchase. In other cases, season passes cover the content of a game for a limited period of time, on the order of months to years, which allow the developer to continue to add more content in lieu of developing a wholly new title as to continue to draw in ...

  9. TDS - Wikipedia

    en.wikipedia.org/wiki/TDS

    This page was last edited on 24 February 2025, at 00:59 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.