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1980 the "Mephisto" Tradename was created, nicknamed Brikett (German for briquette) — the first German Chess Computer — programmed by Thomas Nietsche and Elmar Henne, appeared in stores. 1983 Introduction of the Modular system, with the Mobil, Modular, and Exclusive boards and MM I module.
In 1994, Saitek acquired Hegner & Glaser's successful Mephisto line of chess computers. Saitek diversified into PC peripherals, focusing on game controllers for flight simulation, driving and first-person gaming. Saitek has also expanded into PC peripherals, with an emphasis on input, connectivity and multimedia.
Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess grandmaster or higher are available on hardware from supercomputers to smart phones. Standalone chess ...
Mephisto was later used as the name of a top-line dedicated chess computer which won the World Microcomputer Chess Championship in the years 1985-1990. The name is now used by the consumer electronics company Saitek on its line of standalone chess computers.
Pages in category "Chess computers" ... Saitek This page was last edited on 25 January 2020, at 11:46 (UTC). Text is available under the Creative Commons ...
Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.
A chess engine generates moves, but is accessed via a command-line interface with no graphics. A dedicated chess computer has been purpose built solely to play chess. A graphical user interface (GUI) allows one to import and load an engine, and play against it. A chess database allows one to import, edit, and analyze a large archive of past games.
The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware [2] made, and marketed by their company Sys-10, Inc. [3] By 1990 the developers of Deep Blue, Feng-hsiung Hsu and Murray Campbell, were writing of ...