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1980 the "Mephisto" Tradename was created, nicknamed Brikett (German for briquette) — the first German Chess Computer — programmed by Thomas Nietsche and Elmar Henne, appeared in stores. 1983 Introduction of the Modular system, with the Mobil, Modular, and Exclusive boards and MM I module.
In 1994, Saitek acquired Hegner & Glaser's successful Mephisto line of chess computers. Saitek diversified into PC peripherals, focusing on game controllers for flight simulation, driving and first-person gaming. Saitek has also expanded into PC peripherals, with an emphasis on input, connectivity and multimedia.
Computer chess IC bearing the name of developer Frans Morsch (see Mephisto). Chess machines/programs are available in several different forms: stand-alone chess machines (usually a microprocessor running a software chess program, but sometimes as a specialized hardware machine), software programs running on standard PCs, web sites, and apps for mobile devices.
Pages in category "Chess computers" ... Saitek This page was last edited on 25 January 2020, at 11:46 (UTC). Text is available under the Creative Commons ...
Mephisto was later used as the name of a top-line dedicated chess computer which won the World Microcomputer Chess Championship in the years 1985-1990. The name is now used by the consumer electronics company Saitek on its line of standalone chess computers.
The 0x88 chess board representation is a square-centric method of representing the chess board in computer chess programs. The number 0x88 is a hexadecimal integer (136 10 , 210 8 , 10001000 2 ). The rank and file positions are each represented by a nibble (hexadecimal digit), and the bit gaps simplify a number of computations to bitwise ...
A chess engine generates moves, but is accessed via a command-line interface with no graphics. A dedicated chess computer has been purpose built solely to play chess. A graphical user interface (GUI) allows one to import and load an engine, and play against it. A chess database allows one to import, edit, and analyze a large archive of past games.
Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.
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