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Newer processors contain a dedicated stack engine to optimize stack operations. Pentium M was the first x86 processor to introduce a stack engine. In its implementation, the stack pointer is split among two registers: ESP O, which is a 32-bit register, and ESP d, an 8-bit delta value that
A pop or pull operation: a data item at the current location to which the stack pointer points is read, and the stack pointer is moved by a distance corresponding to the size of that data item. There are many variations on the basic principle of stack operations. Every stack has a fixed location in memory at which it begins.
A typical stack, storing local data and call information for nested procedure calls (not necessarily nested procedures). This stack grows downward from its origin. The stack pointer points to the current topmost datum on the stack. A push operation decrements the pointer and copies the data to the stack; a pop operation copies data from the ...
R7 is the program counter. Any register can be a stack pointer but R6 is used for hardware interrupts and traps. VAX [32] 16: The general purpose registers are used for floating-point values as well. Three of the registers have special uses: R12 (Argument Pointer), R13 (Frame Pointer), and R14 (Stack Pointer), while R15 refers to the Program ...
The stack is a region of memory and an associated ‘stack pointer’, which points to the bottom of the stack. The stack pointer is decremented when items are added (‘push’) and incremented after things are removed (‘pop’). In 16-bit mode, this implicit stack pointer is addressed as SS:[SP], in 32-bit mode it is SS:[ESP], and in 64-bit ...
In a stack machine, the operands used in the instructions are always at a known offset (set in the stack pointer), from a fixed location (the bottom of the stack, which in a hardware design might always be at memory location zero), saving precious in-cache or in-CPU storage from being used to store quite so many memory addresses or index ...
Pointer formats are known as near, far, or huge. Near pointers are 16-bit offsets within the reference segment, i.e. DS for data and CS for code. They are the fastest pointers, but are limited to point to 64 KB of memory (to the associated segment of the data type). Near pointers can be held in registers (typically SI and DI).
When stack frame sizes can differ, such as between different functions or between invocations of a particular function, popping a frame off the stack does not constitute a fixed decrement of the stack pointer. At function return, the stack pointer is instead restored to the frame pointer, the value of the stack pointer just before the function ...