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  2. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    VR can present high definition, three-dimensional interactive imaging. [62] The benefits of VR marketing were observed by Suh and Lee through via laboratory experiments: with a VR interface, participants' emotions were engaged, and their product knowledge and product attitude noticeably increased. [63]

  3. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    In 2013, Valve discovered and freely shared the breakthrough of low-persistence displays which make lag-free and smear-free display of VR content possible. [44] This was adopted by Oculus and was used in all their future headsets. In early 2014, Valve showed off their SteamSight prototype, the precursor to both consumer headsets released in 2016.

  4. Virtual collaboration - Wikipedia

    en.wikipedia.org/wiki/Virtual_collaboration

    Virtual collaboration is commonly used by globally distributed business and scientific teams. Ideally, virtual collaboration is most effective when it can simulate face-to-face interaction between team members through the transfer of contextual information, but technological limits in sharing certain types of information prevent virtual ...

  5. Telepresence - Wikipedia

    en.wikipedia.org/wiki/Telepresence

    An industry expert described some benefits of telepresence: "There were four drivers for our decision to do more business over video and telepresence. We wanted to reduce our travel spend, reduce our carbon footprint and environmental impact, improve our employees' work/life balance, and improve employee productivity.". [13]

  6. Virtual team - Wikipedia

    en.wikipedia.org/wiki/Virtual_team

    For example, in Gibson and Gibbs’ (2006) study of design team innovation, teams were more innovative as virtuality increased when they had a psychologically safe communication climate. [3] Because a company is able to recruit from a larger pool of employees when using virtual teams, a growing amount of talent and distributed expertise is ...

  7. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    In virtual reality (VR), the users' perception is completely computer-generated, whereas with augmented reality (AR), it is partially generated and partially from the real world. [ 22 ] [ 23 ] For example, in architecture, VR can be used to create a walk-through simulation of the inside of a new building; and AR can be used to show a building's ...

  8. Spatial computing - Wikipedia

    en.wikipedia.org/wiki/Spatial_computing

    Apple Vision Pro is a spatial computing product developed by Apple. Apple announced Apple Vision Pro, a device it markets as a "spatial computer", on June 5, 2023.It includes several features such as Spatial Audio, two 4K micro-OLED displays, the Apple R1 chip and eye tracking, and released in the United States on February 2, 2024. [14]

  9. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book.