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[4]: 114 A DataFrame is a 2-dimensional data structure of rows and columns, similar to a spreadsheet, and analogous to a Python dictionary mapping column names (keys) to Series (values), with each Series sharing an index. [4]: 115 DataFrames can be concatenated together or "merged" on columns or indices in a manner similar to joins in SQL.
Dask delayed [20] is an interface used to parallelize generic Python code that does not fit into high level collections like Dask Array or Dask DataFrame. Python functions decorated with Dask delayed adopt a lazy evaluation strategy by deferring execution and generating a task graph with the function and its arguments.
Dataframe may refer to: A tabular data structure common to many data processing libraries: pandas (software) § DataFrames; The Dataframe API in Apache Spark; Data frames in the R programming language; Frame (networking)
The decorator pattern is a design pattern used in statically-typed object-oriented programming languages to allow functionality to be added to objects at run time; Python decorators add functionality to functions and methods at definition time, and thus are a higher-level construct than decorator-pattern classes.
In Perl, the push function is equivalent to the append method, and can be used in the following way. my @list ; push @list , 1 ; push @list , 2 , 3 ; The end result is a list containing [1, 2, 3]
In Python, the pandas library offers the Series.clip [1] and DataFrame.clip [2] methods. The NumPy library offers the clip [3] function. In the Wolfram Language, it is implemented as Clip [x, {minimum, maximum}]. [4] In OpenGL, the glClearColor function takes four GLfloat values which are then 'clamped' to the range [,]. [5]
Data-driven programming is similar to event-driven programming, in that both are structured as pattern matching and resulting processing, and are usually implemented by a main loop, though they are typically applied to different domains.
Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.