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  2. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1]

  3. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [ 1 ]

  4. Pivot Animator - Wikipedia

    en.wikipedia.org/wiki/Pivot_Animator

    Pivot Animator (formerly Pivot Stickfigure Animator and usually shortened to Pivot) is a freeware application that allows users to create stick-figure and sprite animations, and save them in the animated GIF format for use on web pages and the AVI format (in Pivot Animator 3 and later).

  5. Aseprite - Wikipedia

    en.wikipedia.org/wiki/Aseprite

    Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.

  6. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    All game content including character art, backgrounds, text, etc., can be added directly through a point-and-click interface in the editor. Some example content types are Sprites, Tiled Sprites, 9-Patch (Panel) Sprites, Text Objects, Text Objects with BBText support, Shape Painters, and more.

  7. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...

  8. Here’s Why Sprite at McDonald’s Tastes So Good - AOL

    www.aol.com/lifestyle/why-sprite-mcdonald-tastes...

    A franchise owner and a sensory scientist explain why McDonald's Sprite tastes so different. The post Here’s Why Sprite at McDonald’s Tastes So Good appeared first on Reader's Digest.

  9. Lingo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lingo_(programming_language)

    Sprite behaviors are often used to give control of the sprite's properties and movement. Frame behaviors can be used to create a pause or delay within a certain frame in the score. Behaviors make it easy to program in an object-oriented way, as you can directly see the relationship between the programming and the item they are attached to.