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  2. AlphaDev - Wikipedia

    en.wikipedia.org/wiki/AlphaDev

    The game state is the assembly program generated up to a given point. The game move is an extra instruction appended to the current assembly program. The game's reward is a function of the assembly program's correctness and latency. To reduce cost, AlphaDev only computes actual measured latency on less than 0.002% of generated programs, as it ...

  3. Alpha–beta pruning - Wikipedia

    en.wikipedia.org/wiki/Alpha–beta_pruning

    Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.). It stops evaluating a move when at least one ...

  4. Monte Carlo tree search - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_tree_search

    The rating of best Go-playing programs on the KGS server since 2007. Since 2006, all the best programs use Monte Carlo tree search. [14]In 2006, inspired by its predecessors, [15] Rémi Coulom described the application of the Monte Carlo method to game-tree search and coined the name Monte Carlo tree search, [16] L. Kocsis and Cs.

  5. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  6. Patience sorting - Wikipedia

    en.wikipedia.org/wiki/Patience_sorting

    The difference with the patience sorting algorithm is that there is no requirement to place a new card on the leftmost pile where it is allowed. Patience sorting constitutes a greedy strategy for playing this game. Aldous and Diaconis suggest defining 9 or fewer piles as a winning outcome for n = 52, which happens with approximately 5% ...

  7. Negamax - Wikipedia

    en.wikipedia.org/wiki/Negamax

    The person performing the game tree search is considered to be the one that has to move first from the current state of the game (player in this case) NegaMax operates on the same game trees as those used with the minimax search algorithm. Each node and root node in the tree are game states (such as game board configuration) of a two player game.

  8. Combinatorial game theory - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_game_theory

    The introductory text Winning Ways introduced a large number of games, but the following were used as motivating examples for the introductory theory: . Blue–Red Hackenbush - At the finite level, this partisan combinatorial game allows constructions of games whose values are dyadic rational numbers.

  9. Sprague–Grundy theorem - Wikipedia

    en.wikipedia.org/wiki/Sprague–Grundy_theorem

    The Grundy value or nim-value of any impartial game is the unique nimber that the game is equivalent to. In the case of a game whose positions are indexed by the natural numbers (like nim itself, which is indexed by its heap sizes), the sequence of nimbers for successive positions of the game is called the nim-sequence of the game.