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  2. Control-flow graph - Wikipedia

    en.wikipedia.org/wiki/Control-flow_graph

    Some CFG examples: (a) an if-then-else (b) a while loop (c) a natural loop with two exits, e.g. while with an if...break in the middle; non-structured but reducible (d) an irreducible CFG: a loop with two entry points, e.g. goto into a while or for loop A control-flow graph used by the Rust compiler to perform codegen.

  3. File:Rust serde UML diagram.svg - Wikipedia

    en.wikipedia.org/.../File:Rust_serde_UML_diagram.svg

    This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.

  4. Static single-assignment form - Wikipedia

    en.wikipedia.org/wiki/Static_single-assignment_form

    Converting ordinary code into SSA form is primarily a matter of replacing the target of each assignment with a new variable, and replacing each use of a variable with the "version" of the variable reaching that point. For example, consider the following control-flow graph: An example control-flow graph, before conversion to SSA

  5. Basic block - Wikipedia

    en.wikipedia.org/wiki/Basic_block

    The code in a basic block has: One entry point, meaning that no code within it is the destination of a jump instruction anywhere in the program.; One exit point, meaning that only the last instruction can cause the program to begin executing code in a different basic block.

  6. Call graph - Wikipedia

    en.wikipedia.org/wiki/Call_graph

    A dynamic call graph is a record of an execution of the program, for example as output by a profiler. Thus, a dynamic call graph can be exact, but only describes one run of the program. A static call graph is a call graph intended to represent every possible run of the program.

  7. System context diagram - Wikipedia

    en.wikipedia.org/wiki/System_context_diagram

    Example of a system context diagram. [1] A system context diagram in engineering is a diagram that defines the boundary between the system, or part of a system, and its environment, showing the entities that interact with it. [2] This diagram is a high level view of a system. It is similar to a block diagram.

  8. C4 model - Wikipedia

    en.wikipedia.org/wiki/C4_model

    Code diagrams (level 4): provide additional details about the design of the architectural elements that can be mapped to code. The C4 model relies at this level on existing notations such as Unified Modelling Language (UML), Entity Relation Diagrams (ERD) or diagrams generated by Integrated Development Environments (IDE).

  9. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.