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  2. Final Fantasy V - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_V

    Final Fantasy V [a] is a 1992 role-playing video game developed and published by Square.It is the fifth main installment of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom (known internationally as the Super Nintendo Entertainment System).

  3. Characters of Final Fantasy V - Wikipedia

    en.wikipedia.org/wiki/Characters_of_Final_Fantasy_V

    Final Fantasy V was directed by Final Fantasy series creator Hironobu Sakaguchi who, prior to the release of Final Fantasy IX, called it his favorite Final Fantasy game. [1] [2] The character, image, and title logo designs were created by series illustrator and image designer Yoshitaka Amano, while the actual character sprites were designed by Kazuko Shibuya. [3]

  4. Faris Scherwiz - Wikipedia

    en.wikipedia.org/wiki/Faris_Scherwiz

    Faris first appears in Final Fantasy V, where she is the captain of a pirate ship disguised as a man. [2] Before the events of Final Fantasy V, she was raised as Sarisa Scherwil Tycoon, the daughter of King Alexander Highwind Tycoon and sister of Lenna Charlotte Tycoon.

  5. Tetsuya Nomura - Wikipedia

    en.wikipedia.org/wiki/Tetsuya_Nomura

    Tetsuya Nomura (ι‡Žζ‘ ε“²δΉŸ, Nomura Tetsuya, born October 8, 1970) is a Japanese video game artist, designer, producer, and director working for Square Enix.He was hired by Square initially as a monster designer for Final Fantasy V (1992), before being shifted towards secondary character designer alongside Yoshitaka Amano for Final Fantasy VI (1994).

  6. List of Square Enix companion books - Wikipedia

    en.wikipedia.org/wiki/List_of_Square_Enix...

    Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.

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  8. Why Final Fantasy director almost rejected his dream job - AOL

    www.aol.com/why-final-fantasy-director-almost...

    When Naoki Hamaguchi found out he'd landed his dream job directing remakes of his favourite game, Final Fantasy VII, he almost didn't accept. "I realised this was going to be 10 years of my life ...

  9. Final Fantasy - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy

    Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting. [140] [141] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of Crystal Tools, a middleware engine developed by Square Enix. [142] [143]