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Character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their abilities and specializations. [9] Character sheet: A record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session.
The hyphen-minus symbol (-) is the form of hyphen most commonly used in digital documents. On most keyboards, it is the only character that resembles a minus sign or a dash so it is also used for these. [27] The name hyphen-minus derives from the original ASCII standard, [28] where it was called hyphen–(minus). [29]
Self-play is used by the AlphaZero program to improve its performance in the games of chess, shogi and go. [2] Self-play is also used to train the Cicero AI system to outperform humans at the game of Diplomacy. The technique is also used in training the DeepNash system to play the game Stratego. [3] [4]
The hyphen ‐ is a punctuation mark used to join words and to separate syllables of a single word. The use of hyphens is called hyphenation. [1]The hyphen is sometimes confused with dashes (en dash –, em dash — and others), which are wider, or with the minus sign −, which is also wider and usually drawn a little higher to match the crossbar in the plus sign +.
It scans the text and extracts the words contained in it. It then compares each word with a known list of correctly spelled words (i.e. a dictionary). This might contain just a list of words, or it might also contain additional information, such as hyphenation points or lexical and grammatical attributes.
A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. [1] [verification needed] [clarification needed] Often, such games have simple rules and match procedures, such as tic-tac-toe and dots and boxes. Generally, mathematical games need not be conceptually intricate to involve deeper ...
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
For example, the English word "English" is autological, as are "unhyphenated" and "pentasyllabic". An adjective is heterological if it does not describe itself. Hence "long" is a heterological word (because it is not a long word), as are "hyphenated" (because it has no hyphen) and "monosyllabic" (because it has more than one syllable).