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All Game Boy titles have an original plot. Each game in the Game Boy series, excluding Mega Man V, features four bosses from its corresponding NES version and four bosses from the succeeding NES game in the series. I.e: the Game Boy version of Mega Man III features bosses from the NES versions of Mega Man 3 and Mega Man 4.
Mega Man (known as Rockman [a] in Japan) is a Japanese science fiction video game franchise developed and published by Capcom, featuring the protagonist of the same name. The original game was released for the Nintendo Entertainment System in 1987, and spawned a franchise that expanded to over 50 games on multiple systems.
Rockman Zero Game Music Complete Works - Rockman Zero 1~3-is a soundtrack album which contains music from Mega Man Zero, Mega Man Zero 2, and Mega Man Zero 3.The tracks were composed by Ippo Yamada, Luna Umegaki, Chicken Mob, Masaki Suzuki, Tsutomu Kurihara, and Makoto Tomozawa, though "Theme of ZERO", taken from the soundtrack of Mega Man X, was composed by Setsuo Yamamoto.
In Mega Man 7, Mega Man 9, Mega Man 10 and Mega Man 11, he rescues Mega Man, as well as Proto Man in Mega Man 10, from pits. In Mega Man 8, he can assist Mega Man during the Rush Jet scenes, and also provides him with an energy barrier in Mega Man & Bass. He assists Duo and Proto Man as a temporary invincibility power-up in Power Fighters.
The story of Mega Man & Bass varies extremely depending on which player character is chosen. It begins one year after the events of Mega Man 8 when a robot villain named King breaks into Dr. Wily's laboratory and then the Robot Museum to collect the data blueprints for the creations of Dr. Light. [1]
Mega Man 2 [a] (stylized as Mega Man II) is a 1988 action-platform game developed and published by Capcom for the Nintendo Entertainment System. It was released in Japan in 1988 and in North America and PAL regions the following years. Mega Man 2 continues Mega Man's battle against the evil Dr. Wily and his rogue robots. It introduced graphical ...
Mega Man, known as Rockman (Japanese: ロックマン, Hepburn: Rokkuman) in Japan, is the title character and the protagonist of the Mega Man series by Capcom. [4] He was created by Akira Kitamura for the first Mega Man game released in 1987, with artist Keiji Inafune providing detailed character artwork based on Kitamura's pixel art design.
A level is largely different from the mainstream Mega Man games; instead of going through an entire stage and fighting the Robot Master as a boss at the end, the player faces the Robot Master immediately, in a fight reminiscent of Capcom's Street Fighter series. Defeating a Robot Master earns the player their weapon, which can be switched to by ...
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