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  2. Volo's Guide to Monsters - Wikipedia

    en.wikipedia.org/wiki/Volo's_Guide_to_Monsters

    Volo's Guide to Monsters is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2016. It is, in part, a supplement to the 5th edition Monster Manual and the Players Handbook. [1] [2]

  3. Goblin (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Goblin_(Dungeons_&_Dragons)

    Goblins feature prominently in material for the Pathfinder Roleplaying Game from Paizo Publishing, which is based on the Dungeons & Dragons 3.5 rules. The goblins in Pathfinder, as detailed in Paizo's books Classic Monsters Revisited (2008) [40] and Goblins of Golarion (2011), [41] have a distinct characterization from their Dungeons & Dragons ...

  4. List of Eberron modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Eberron_modules...

    This adventure involves finding an ancient goblin artifact. It is a 4th Edition Dungeons & Dragons adventure placed within the Eberron Setting. [5] 2–5: 978-0-7869-5017-1: Dolurrh's Dawn ― February 2012: Received as a reward for a charitable donation to the Reach Out And Read organization. [6] [citation needed] – Khyber's Harvest ― June ...

  5. Into the Unknown: The Dungeon Survival Handbook - Wikipedia

    en.wikipedia.org/wiki/Into_the_Unknown:_The...

    Into the Unknown contains an assortment of new powers, equipment, feats, character themes, and three player races; the svirfneblin, the kobold and the goblin.For Dungeon Masters, the book contains dungeon-building advice and details, including lore on classic dungeon monsters, companions for adventurers, a few treasures, and tips for incorporating players' character themes into an adventure.

  6. Portal:Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Portal:Dungeons_&_Dragons

    Dungeons & Dragons (commonly abbreviated as D&D or DnD) is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules (TSR).

  7. The Complete Book of Humanoids - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Book_of_Humanoids

    Centaur wizards can't go beyond 12th level; goblins can't be wizards at all." [ 2 ] Swan also notes the difficulties involved in playing non-standard races, citing having a member of a typically evil race existing in a lawful good society, or how very tall characters might get around areas with low ceilings.

  8. Creature Catalogue - Wikipedia

    en.wikipedia.org/wiki/Creature_Catalogue

    The Creature Catalogue is a supplement which presents game statistics for more than 200 monsters, most of which had been compiled from previous D&D rules set and adventure modules, as well as 80 new monsters which had never been printed before; each monster features an illustration and they are indexed by what habitat they can be encountered in. [1]

  9. Monster Manual III - Wikipedia

    en.wikipedia.org/wiki/Monster_Manual_III

    Monster Manual III is a rulebook published in September 2004 by Wizards of the Coast, for use with the Dungeons & Dragons role-playing game.It is the first of the monster specific books published by Wizards of the Coast to be made for the 3.5 edition of the game.