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Meantone temperaments can be specified in various ways: By what fraction of a syntonic comma the fifth is being flattened (as above), the width of the tempered perfect fifth in cents, or the ratio of the whole tone (in cents) to the diatonic semitone. This last ratio was termed " R " by American composer, pianist and theoretician Easley Blackwood.
Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platforms game engine, Roblox Studio, [4] and then shared to and played by other players. [1]
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
The ratio of width to height of standard-definition television. In mathematics, a ratio (/ ˈ r eɪ ʃ (i) oʊ /) shows how many times one number contains another. For example, if there are eight oranges and six lemons in a bowl of fruit, then the ratio of oranges to lemons is eight to six (that is, 8:6, which is equivalent to the ratio 4:3).
12-tone equal temperament chromatic scale on C, one full octave ascending, notated only with sharps. Play ascending and descending ⓘ. 12 equal temperament (12-ET) [a] is the musical system that divides the octave into 12 parts, all of which are equally tempered (equally spaced) on a logarithmic scale, with a ratio equal to the 12th root of 2 (≈ 1.05946).
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Pythagorean perfect fifth on C Play ⓘ: C-G (3/2 ÷ 1/1 = 3/2).. In musical tuning theory, a Pythagorean interval is a musical interval with a frequency ratio equal to a power of two divided by a power of three, or vice versa. [1]
Motion planning, also path planning (also known as the navigation problem or the piano mover's problem) is a computational problem to find a sequence of valid configurations that moves the object from the source to destination. The term is used in computational geometry, computer animation, robotics and computer games.