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Lizard head scales, from Boulenger 1890: 168. [3]Lizard scales vary in form from tubercular to platelike, or imbricate (overlapping). These scales, which on the surface are composed of horny (keratinized) epidermis, may have bony plates underlying them; these plates are called osteoderms.
In zoology, a scale (Ancient Greek: λεπίς, romanized: lepís; Latin: squāma) is a small rigid plate that grows out of an animal's skin to provide protection. In lepidopterans ( butterflies and moths ), scales are plates on the surface of the insect wing , and provide coloration.
Keeled scales on a colubrid snake, Amphiesma stolatum. Keeled scales refer to reptile scales that, rather than being smooth, have a ridge down the center that may or may not extend to the tip of the scale, [1] making them rough to the touch.
In an application where many small textures are used frequently, it is often more efficient to store the textures in a texture atlas which is treated as a single unit by the graphics hardware. This reduces both the disk I/O overhead and the overhead of a context switch by increasing memory locality .
The western fence lizard (Sceloporus occidentalis) is a species of lizard native to Arizona, New Mexico, and California, as well as Idaho, Nevada, Oregon, Utah, Washington, and Northern Mexico. The species is widely found in its native range and is considered common, often being seen in yards, or as the name implies, on fences.
Squamata (/ s k w æ ˈ m eɪ t ə /, Latin squamatus, 'scaly, having scales') is the largest order of reptiles, comprising lizards and snakes.With over 12,162 species, [3] it is also the second-largest order of extant (living) vertebrates, after the perciform fish.
The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...
Mapping a two-dimensional texture onto a 3D model 1: 3D model without textures 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.