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Katamari Damacy [a] (lit. ' Clump Spirit ' ) is a 2004 puzzle-action video game by Namco for the PlayStation 2 . Designer Keita Takahashi struggled to pitch the game to Namco's superiors, eventually seeking student aid from the Namco Digital Hollywood Game Laboratory to develop the project for less than US$ 1 million.
Beautiful Katamari, released in Japan as Beautiful Katamari Damacy (ビューティフル塊魂, Byūtifuru Katamari Damashii), is a video game by Namco Bandai Games for the Xbox 360. [ 1 ] [ 2 ] Beautiful Katamari is the fourth game in the Katamari series of games following Katamari Damacy , We Love Katamari , and Me & My Katamari .
Katamari Forever, known in Japan as Katamari Damacy Tribute, [a] is a video game in the Katamari series. The game was released for the PlayStation 3 console in Japan on July 23, 2009, and in September for North America, Europe, and Australia.
A Katamari game based on the gameplay of Pac-Attack was released on the DSiWare service for the Nintendo DSi called Korogashi Puzzle Katamari Damacy [c] made by Namco Bandai Games in 2009. Hatsune Miku was licensed to perform the ending theme.
Touch My Katamari, known in Japan as Katamari Damacy No-Vita (塊魂ノビータ, Katamari Damashii Nobīta [1]), is a video game in the Katamari series. It was developed by Namco Bandai Games for the PlayStation Vita and was released as a launch game in Japan on December 17, 2011 and in Europe and North America on February 22, 2012.
The prototype of Katamari took six months to develop and led to Namco green lighting the game's full development. [3] After one and a half years of development Katamari Damacy released on March 18, 2004, for the Playstation 2. The game was a surprise hit and quickly developed a cult following over the years.
Katamari [a] is a Japanese video game franchise created by Keita Takahashi and developed and published by Namco (and subsequently Bandai Namco Entertainment).The series puts players in control of a young character called The Prince (also referred to as Dashing Prince or the Prince of All Cosmos) as he assists his father, the King of All Cosmos, in the re-creation of stars and planets by using ...
We Love Katamari [b] is a 2005 puzzle-action video game developed and published by Namco for the PlayStation 2.It is the sequel to the 2004 sleeper hit Katamari Damacy.The player controls a diminutive character named the Prince as he rolls around an adhesive ball called a "katamari" to collect increasingly larger objects, ranging from coins to pencils to buildings, in order to build stars as ...
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