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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    In computer video games, frame rate plays an important part in the experience as, unlike film, games are rendered in real-time. 60 frames per second has for a long time been considered the minimum frame rate for smoothly animated game play. [19] Video games designed for PAL markets, before the sixth generation of video game consoles, had lower ...

  3. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it. Display lag is most noticeable in games (especially older video-game consoles), with different games affecting the perception of delay.

  4. Satisfactory - Wikipedia

    en.wikipedia.org/wiki/Satisfactory

    Satisfactory was made available for early access on 19 March 2019. By January 2024, the game had sold 5.5 million copies. [2] The full version of the game was released on 10 September 2024. [3] With the full release, Coffee Stain has also announced plans for a console version. [4]

  5. 2024 in video games - Wikipedia

    en.wikipedia.org/wiki/2024_in_video_games

    The Game Awards, honoring the best video games of the year, was held at the Peacock Theater in Los Angeles. [64] 19 Sony and Kadokawa Corporation, the parent company of FromSoftware, Spike Chunsoft and Acquire, agreed to form a strategic business alliance, with Sony becoming the largest shareholder in Kadokawa. [65]

  6. Rubber banding - Wikipedia

    en.wikipedia.org/wiki/Rubber_banding

    Rubber banding or rubberbanding may refer to: . in online video gaming, rubber banding is the undesirable visual effect of latency, known as lag, in which a moving object appears to leap from one place to another without passing through the intervening space; also called "warping" or "teleporting".

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    lag In video games, an unintentional or unexpected delay between the start and end of a process, usually to a detrimental effect on gameplay. Lag can occur in any of the many different processes in a video game, to vastly differing effects depending on the source: Frame lag: A direct delay in the rate at which a frame is processed. This is ...

  8. Ark: Survival Evolved - Wikipedia

    en.wikipedia.org/wiki/Ark:_Survival_Evolved

    Ark: Survival Evolved (stylized as ARK) is a 2017 action-adventure survival video game developed by Studio Wildcard.In the game, players must survive being stranded on one of several maps filled with roaming dinosaurs, fictional fantasy monsters, and other prehistoric animals, natural hazards, and potentially hostile human players.

  9. Quality of service - Wikipedia

    en.wikipedia.org/wiki/Quality_of_service

    In this context, QoS is the acceptable cumulative effect on subscriber satisfaction of all imperfections affecting the service. Other terms with similar meaning are the quality of experience (QoE), mean opinion score (MOS), perceptual speech quality measure (PSQM) and perceptual evaluation of video quality (PEVQ).