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Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.
(dot). Array elements are accessed and set with square brackets in both associative arrays and indexed arrays. Curly brackets can be used to access array elements, but not to assign. PHP has three types of comment syntax: /* */ which serves as block comments, and // as well as # which are used for inline comments. [14]
Cascading can be implemented in terms of chaining by having the methods return the target object (receiver, this, self).However, this requires that the method be implemented this way already – or the original object be wrapped in another object that does this – and that the method not return some other, potentially useful value (or nothing if that would be more appropriate, as in setters).
A wrapper function is a function (another word for a subroutine) in a software library or a computer program whose main purpose is to call a second subroutine [1] or a system call with little or no additional computation. Wrapper functions simplify writing computer programs by abstracting the details of a subroutine's implementation.
In Qt, QMainWindow::createPopupMenu Archived 2015-07-19 at the Wayback Machine is a factory method declared in a framework that can be overridden in application code. In Java , several factories are used in the javax.xml.parsers package, such as javax.xml.parsers.DocumentBuilderFactory or javax.xml.parsers.SAXParserFactory.
The target PHP file then accesses the data passed by the form through PHP's $_POST or $_GET variables, depending on the value of the method attribute used in the form. Here is a basic form handler PHP script that will display the contents of the first_name input field on the page: form.html
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class [1] from some method call, which is assumed to be new. [a] More broadly, a subroutine that returns a new object may be referred to as a factory, as in factory method or ...