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As with all other games in the Total War series, Napoleon consists of two gameplay types: a turn-based geopolitical campaign – which requires players to build structures in a faction's territories to produce units and create a source of income, research new technologies, deal with other in-game factions through diplomacy, trade and war, send agents on missions, create and command armies, and ...
Using the same engine as Total War: Rome II, the game followed the life of Attila the Hun during the Dark Ages of Europe, much like Napoleon: Total War did with Napoleon's life after Empire: Total War. According to Creative Assembly, Total War: Attila would implement an "apocalyptic" atmosphere, with hostile weather and darker lighting.
Napoleon (video game) Napoleon at Waterloo; Napoleon I: The Campaigns 1805–1814; Napoleon in Russia: Borodino 1812; Napoleon Senki; Napoleon vs. The Evil Monarchies: The Battle of Austerlitz; Napoleon: Total War; Napoleon's Campaigns: 1813 & 1815
Total War (video game series) (1 C, 31 P) Pages in category "Historical simulation games" ... Napoleon: Total War; O. Old World (video game) P. Patrician II: Quest ...
Total War (video game series) media files (30 F) Pages in category "Total War (video game series)" The following 31 pages are in this category, out of 31 total.
The historical video game belongs to a video game genre in which stories are based upon historical events, environments, or people. Some historical video games are simulators, which attempt an accurate portrayal of a historical event, civilization or biography, to the degree that the available historical research will allow.
Medieval II: Total War: Kingdoms: Creative Assembly: Historical: WIN: Grand strategy. Turn-based campaign map with real-time tactical battles. Expansion to Medieval II: Total War. 2007: Medieval II: Total War: Creative Assembly: Historical: WIN: Grand strategy. Turn-based campaign map with real-time tactical battles. Sequel to Medieval: Total ...
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...