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  2. Andrew Ng - Wikipedia

    en.wikipedia.org/wiki/Andrew_Ng

    In 2011, Ng founded the Google Brain project at Google, which developed large-scale artificial neural networks using Google's distributed computing infrastructure. [43] Among its notable results was a neural network trained using deep learning algorithms on 16,000 CPU cores , which learned to recognize cats after watching only YouTube videos ...

  3. Coursera - Wikipedia

    en.wikipedia.org/wiki/Coursera

    Coursera Inc. (/ k ər ˈ s ɛ r ə /) is an American global massive open online course provider. It was founded in 2012 [2] [3] by Stanford University computer science professors Andrew Ng and Daphne Koller. [4] Coursera works with universities and other organizations to offer online courses, certifications, and degrees in a variety of subjects.

  4. Flashcard - Wikipedia

    en.wikipedia.org/wiki/Flashcard

    Flashcards specifically exercise the mental process of active recall: given a question, one must produce the correct answer.However, many have raised several questions regarding optimal usage of flashcards: how does one precisely use them, how frequently does one review, and how does one react to errors, either complete failures to recall or partial mistakes?

  5. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [ 4 ] As of December 2021, Quizlet has over 500 million user-generated flashcard sets and more than 60 million active users.

  6. Flash card - Wikipedia

    en.wikipedia.org/wiki/Flash_card

    Flashcard, a set of cards with words etc. on them, used for education and training; Memory card, electronic data storage, a form of flash memory; Flash cartridge, for a video game console, programmable by a consumer, often for homemade or copied games

  7. Agile learning - Wikipedia

    en.wikipedia.org/wiki/Agile_learning

    Agile methods can be incorporated into courses both as content and as the working method for students. In line with agile concepts, they can also be adapted. For instance, agile problem-based learning is a pedagogical and curricular vehicle used to blur the work-study silos, informal and formal learning spaces and facilitate connected learning ...

  8. Agile management - Wikipedia

    en.wikipedia.org/wiki/Agile_management

    Agile management is the application of the principles of Agile software development and Lean Management to various team and project management processes, particularly product development. Following the appearance of The Manifesto for Agile Software Development in 2001, organizations discovered the need for agile technique to spread into other ...

  9. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]

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