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  2. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    As of 2011 ESA reported that 71% of people age six to forty-nine in the United States played video games, with 55% of gamers playing on their smartphones or mobile devices. [5] The average age of players across the globe is mid- to late 20s, and is increasing as older players grow in numbers.

  3. Sexism and video games - Wikipedia

    en.wikipedia.org/wiki/Sexism_and_video_games

    Sexism in video gaming is prejudiced behavior or discrimination based on sex or gender as experienced by people who play and create video games, primarily women. This may manifest as sexual harassment or in the way genders are represented in games , such as when characters are presented according to gender-related tropes and stereotypes.

  4. Gender representation in video games - Wikipedia

    en.wikipedia.org/wiki/Gender_representation_in...

    Research suggests that gender portrayal in games can influence players' perceptions of gender roles, and young girls prefer playing as their own gender much more than boys do. [ 8 ] [ 9 ] On average, female-led games sell fewer copies than male-led ones but also have lower marketing budgets.

  5. Dating coaches online are pushing women to seek more ... - AOL

    www.aol.com/news/dating-coaches-online-pushing...

    Social media has become a hub for dating advice as people have normalized confiding in internet strangers over everything from first date horror stories to the latest relationship tests.

  6. Gender stereotypes are still alive and well in the ... - AOL

    www.aol.com/news/gender-stereotypes-still-alive...

    Women, if you think it serves you well to write the first message after matching with a guy, you're wrong. Men, if you think that financial success is irrelevant in dating, you, too, are mistaken ...

  7. Online dating coaches spark debate for pushing women to ...

    www.aol.com/online-dating-coaches-spark-debate...

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  8. Women and video games - Wikipedia

    en.wikipedia.org/wiki/Women_and_video_games

    A 1971 flyer for Computer Space Two people play a Fairchild Channel F in 1977. The author of Pac-Man, Toru Iwatani, attempted to appeal to a wider audience—beyond the typical demographics of young boys and teenagers. His intention was to attract girls to arcades because he found there were very few games that were played by women at the time ...

  9. Pictures on the internet show dramatic gender bias, study ...

    www.aol.com/pictures-internet-show-dramatic...

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