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In mathematics, an orthogonal array (more specifically, a fixed-level orthogonal array) is a "table" (array) whose entries come from a fixed finite set of symbols (for example, {1,2,...,v}), arranged in such a way that there is an integer t so that for every selection of t columns of the table, all ordered t-tuples of the symbols, formed by taking the entries in each row restricted to these ...
More generally, there are d! possible orders for a given array, one for each permutation of dimensions (with row-major and column-order just 2 special cases), although the lists of stride values are not necessarily permutations of each other, e.g., in the 2-by-3 example above, the strides are (3,1) for row-major and (1,2) for column-major.
Some properties of this problem are: If the array contains all non-negative numbers, then the problem is trivial; a maximum subarray is the entire array. If the array contains all non-positive numbers, then a solution is any subarray of size 1 containing the maximal value of the array (or the empty subarray, if it is permitted).
The subset sum problem (SSP) is a decision problem in computer science. In its most general formulation, there is a multiset S {\displaystyle S} of integers and a target-sum T {\displaystyle T} , and the question is to decide whether any subset of the integers sum to precisely T {\displaystyle T} . [ 1 ]
For example, to solve a system of n equations for n unknowns by performing row operations on the matrix until it is in echelon form, and then solving for each unknown in reverse order, requires n(n + 1)/2 divisions, (2n 3 + 3n 2 − 5n)/6 multiplications, and (2n 3 + 3n 2 − 5n)/6 subtractions, [10] for a total of approximately 2n 3 /3 operations.
Cuthill-McKee ordering of a matrix RCM ordering of the same matrix. In numerical linear algebra, the Cuthill–McKee algorithm (CM), named after Elizabeth Cuthill and James McKee, [1] is an algorithm to permute a sparse matrix that has a symmetric sparsity pattern into a band matrix form with a small bandwidth.
Suffix arrays are closely related to suffix trees: . Suffix arrays can be constructed by performing a depth-first traversal of a suffix tree. The suffix array corresponds to the leaf-labels given in the order in which these are visited during the traversal, if edges are visited in the lexicographical order of their first character.
In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe. A drawing for the Josephus problem sequence for 500 people and skipping value of 6.