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  2. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/wiki/Identifier_(computer...

    In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables, data types, labels, subroutines, and modules.

  3. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    The nnnn or hhhh may be any number of digits and may include leading zeros. The hhhh may mix uppercase and lowercase, though uppercase is the usual style. In contrast, a character entity reference refers to a character by the name of an entity which has the desired character as its replacement text .

  4. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    Common CLASS words might be: NO (number), ID (identifier), TXT (text), AMT (amount), QTY (quantity), FL (flag), CD (code), W (work) and so forth. In practice, the available CLASS words would be a list of less than two dozen terms. CLASS words, typically positioned on the right (suffix), served much the same purpose as Hungarian notation prefixes.

  5. Variable (computer science) - Wikipedia

    en.wikipedia.org/wiki/Variable_(computer_science)

    If a variable is only referenced by a single identifier, that identifier can simply be called the name of the variable; otherwise, we can speak of it as one of the names of the variable. For instance, in the previous example the identifier "total_count" is the name of the variable in question, and "r" is another name of the same variable.

  6. Unicode control characters - Wikipedia

    en.wikipedia.org/wiki/Unicode_control_characters

    For example, the null character (U+0000 NULL) is used in C-programming application environments to indicate the end of a string of characters. In this way, these programs only require a single starting memory address for a string (as opposed to a starting address and a length), since the string ends once the program reads the null character.

  7. Declaration (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Declaration_(computer...

    In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning. [1] Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. [1]

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  9. Identifier - Wikipedia

    en.wikipedia.org/wiki/Identifier

    The words, numbers, letters, or symbols may follow an encoding system (wherein letters, digits, words, or symbols stand for [represent] ideas or longer names) or they may simply be arbitrary. When an identifier follows an encoding system, it is often referred to as a code or id code.