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An animatronic is a mechatronic puppet controlled electronically by machine to move in a fluent way. [1] They are a modern variant of the automaton and are often used for the portrayal of characters in films, video games and in theme park attractions. Animatronics are a multidisciplinary field integrating puppetry, anatomy and mechatronics.
The title of timed automaton declares that the automaton changes states at a set rate, which for clocks is 1 state change every second. Clock automata only takes as input the time displayed by the previous state. The automata uses this input to produce the next state, a display of time 1 second later than the previous.
the automaton type – made from a mix of dead and living parts, including automatons and robots [4] Although human morphology is not necessarily the ideal form for working robots, the fascination in developing robots that can mimic it can be found historically in the assimilation of two concepts: simulacra (devices that exhibit likeness) and ...
Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to mathematical logic. The word automata comes from the Greek word
The former bride auction scene in Pirates of the Caribbean at Disneyland Audo-Animatronic Jack Sparrow, inside Pirates of the Caribbean in Disneyland. The system of the animatronics relies on a combination of electric motors, solenoids, hydraulic systems, pneumatic systems, and cables to produce repeatable puppet movements that syncs to sound.
In von Neumann's cellular automaton, the finite state machines (or cells) are arranged in a two-dimensional Cartesian grid, and interface with the surrounding four cells. As von Neumann's cellular automaton was the first example to use this arrangement, it is known as the von Neumann neighbourhood. The set of FSAs define a cell space of ...
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The Rule 110 cellular automaton (often called simply Rule 110) [a] is an elementary cellular automaton with interesting behavior on the boundary between stability and chaos. In this respect, it is similar to Conway's Game of Life .